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Halo custom edition maps install
Halo custom edition maps install















In the event the player does take a banshee, we have scripted extra events to happen so that the enemies on the pyramid do spawn. These rooms may simply be removed if we find we need the squad space in the map. Lastly, we have made the last elevator rooms optional, and have given the player an alternate path down to the control room if they do not hijack the banshee’s on the bridge. we are looking into replacing some of the copy and pasted rooms bungie did in the original. We actually hit a limit in the SPV2 version where we had more than 1024 AI squads… oops! So things have to be toned down here again. It is also the first level to feature our 4 preset Loadouts, which will let you approach the level differently on subsequent play throughs.ī40 (AOTCR): Still early in development, we plan to keep the most interesting BSPs from SPV2. The level is planned to feature the Mantis in an all new fight at the gravity life, as well as our long range Jackal variants so the Covenant can finally counter your Sniper Rifle. We’ve also done some work to improve performance in the exterior, although we’ve yet to get it back to the performance the stock level had. This level now contains several AA’s, allowing you to tackle encounters differently than you ever have before using Sprint and Active Camo, which are actually usable since we’ve brightened the level to the point where VISR is no longer a requirement.

#Halo custom edition maps install how to

And yes, they do know how to jump up onto the towers.Ī50 (Truth and Reconciliation): The public release was quite… disappointing to say the least, with very few changes in combat compared to the SPV2 version or even stock. We’ve added a fair amount of vehicle combat to it, as well as some longer range combat with our new covenant carbine weapons, in addition to the Skirmishers from Halo Reach. We also have added a second new BSP, which has some cool alpine combat, and plays out like a mini version of the last section of A30, where you can take several paths to save some marines who have been taken prisoners by the Brutes. Lastly, BSP ND, which was the second Boarding Action room, has been revised and edited.Ī30 (Halo): We spoke a lot about this map when we announced SPV3, and the “Alpha Base” area has undergone several changes since then. BSPs NE, NF, NG, and NH are completely removed. NK and NL have been removed, and will be replaced by the Engine room from The Maw. NB and NI have gained new areas built from Mousetrap, which was a POA styled remake built by Arteen. BSPs, NB, NI, NK, and NL have all been removed and replaced. In SPV2’s public beta, we included several new BSPS, NA-NL. This and T&R are the only levels that are built off of their SPV2 maps, which you can imagine has led to some problems. So what actual new news do I bring to you? Well, I figure it be best to recap what’s going on with each level so far.Ī10 (POA): This level has become quite the thorn in our side.















Halo custom edition maps install